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Invaders
http://www.easy68k.com/EASy68Kforum/viewtopic.php?f=10&t=544
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Author:  lee [ Sat Sep 06, 2008 7:12 pm ]
Post subject:  Invaders

Invader 1000 is a recreation of the handheld Galaxy Invader 1000 game.

Enjoy.

Lee.

Author:  lee [ Sun Sep 07, 2008 4:09 pm ]
Post subject: 

I found a copy of the instructions for Galaxy Invader 1000 and have changed the gameplay slightly to better match the original.

Lee.

Author:  profkelly [ Sun Sep 07, 2008 10:19 pm ]
Post subject: 

Thanks again Lee. Another great program.

I've added it to my page of examples. I also think I removed all the links to any direct downloads of your programs. Users will need to visit your page to download. This will ensure they get your latest versions and also might help increase your page hits.

Author:  tissue [ Sun Sep 07, 2008 11:50 pm ]
Post subject: 

How can I run this? I opened up invader1000 in easy69k and tried to run it but it doesn't do anything.

EDIT: Didn't see this:
Quote:
Requires EASy68K 3.7.10 beta or later. Updated V1.01

Author:  lee [ Mon Sep 08, 2008 12:55 am ]
Post subject: 

Quote:
Thanks again Lee. Another great program.

I think I started that about a year ago but it had been languishing unfinished on my drive because I couldn't make the sounds work.

With the DirectX sound support even the apparently continuous saucer sound was easy.

That, and fixing the actual game, inspired me to finish it.

Quote:
I've added it to my page of examples. I also think I removed all the links to any direct downloads of your programs. Users will need to visit your page to download. This will ensure they get your latest versions and also might help increase your page hits.

One day I'll find out how to see the page hits for my site and its mirror. Until then I'll not be bothered by them. 8^)=

Lee.

Author:  urbancamo [ Tue Sep 09, 2008 9:16 pm ]
Post subject:  Invader 1000

Love it, love it, love it!

How do you manage the dedication involved in writing something like this? Stunning! I can almost smell the vacuum fluorescent display. A friend of mine had one when I was a kid, probably about 10.

If the Prof needed a reason to keep developing the simulator, I can't think of a better one.

Regards, Mark.

Author:  lee [ Wed Sep 10, 2008 5:48 pm ]
Post subject: 

Quote:
Love it, love it, love it!

Thank you.

Quote:
How do you manage the dedication involved in writing something like this?

OCD and a fear of daylight. Nah, it's all baby steps. There's nothing much in this game that I haven't used before. The idea of filling pre drawn segments I used in DigiClock because, at the time, it was the only way I could get the display to update fast enough. Even that was only a small step from palette cycling which I have used to give the illusion of animation before.

The idea of loading a picture for the display I've used before in Lightsout. That was done when I realised it was easier to reuse some code from my bitmap loader than it was to work out how to draw the game using the graphics commands. Even the bitmap loader was written to give me an easier way of importing graphics than converting the file to data statements.

See, all baby steps.

Well that and that you never get to see all the code that doesn't work.

Quote:
Stunning! I can almost smell the vacuum fluorescent display.

I may have to steal that and post it as a user review.

Lee.

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