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 Post subject: Starfield
PostPosted: Wed Jul 30, 2008 10:41 pm 
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Joined: Mon Dec 27, 2004 11:40 pm
Posts: 318
To take a break from some other coding I dug out this starfield idea that had been languishing in the 'round toit' directory. I stripped out the star movement code and bolted it into the 3D code I've used for other example programmes and, with a little tweaking, it works.

Destructions are in the source, get it here, enjoy.

Lee.


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