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 Post subject: Games in 68k...
PostPosted: Wed Nov 09, 2005 11:35 pm 
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Just to inspire some people...A friend on my course at uni found this program, as we need to use 68k assembly for one of our modules. It is the only 68k Emu I got to work in linux (newest Wine, works spot on), so ofcourse I have been using it since.

For our module we need to write a parser for equations, and then calculate an answer from them. But anyways, most of decided to do something more fun (i'm doing BSc Games Software Engineering) and write some games. I wrote Pong as my first program in 68k, so I'm gonna post the source for those who will find it interesting:

[Moved code to Examples page: CK]
http://www.monroeccc.edu/ckelly/easy68kexamples.htm

Image

Also, anyone else here wrote any games?


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 Post subject:
PostPosted: Thu Nov 10, 2005 12:14 am 
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Thanks for posting Pong Neil. I'll add it as a download on the examples page.

There are some games on the examples page http://www.monroeccc.edu/ckelly/easy68kexamples.htm

Lee is working on a 3D wireframe tank game EASyZone but he's waiting for me to get full screen support in the simulator. I've been busy working on a game program and developing a new game programming course so I've not had much time to work on EASy68K. I'm hoping to get full screen support in during the holidays.

Chuck

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 Post subject:
PostPosted: Sun Nov 13, 2005 4:40 pm 
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Quote:
Lee is working on a 3D wireframe tank game EASyZone

And it's driving him potty, but at least now all the co-ordinate sets work the same way round - I think.

Image

So far.

Lee.


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 Post subject:
PostPosted: Wed Nov 16, 2005 11:36 am 
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I'm on the same course as neil and have made tetris so I thought id add it to this thread aswell.

http://www.games-c.pwp.blueyonder.co.uk/68kTetris/tetris.X68
Image

Hope someone finds it interesting.

The 3d is really cool, I want to try that now :D


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 Post subject:
PostPosted: Thu Nov 17, 2005 1:52 am 
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Nice Tetris game. :D
May I add it to the examples page?

Lee, the EASyZone game is looking great. Can't wait to play it :D

LOL :lol: I must be psychic, I posted this message and Lee's following post appeared below when I went to review my message.

Just to bring the rest of you up to speed. I'm going to try to incorporate OpenGL into the simulator. It should make the graphics MUCH faster and also support full screen mode. Perhaps even different screen resolutions.

I found my 3D glasses :3d:

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Last edited by profkelly on Thu Nov 17, 2005 9:18 pm, edited 3 times in total.

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 Post subject:
PostPosted: Thu Nov 17, 2005 1:53 am 
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grekster wrote:
Hope someone finds it interesting.

It looks nice, I cant play it ATM as I have simulated tanks chasing each other. 8^)=

Quote:
The 3d is really cool, I want to try that now :D

Sorry, no can do. I'm saving that as the carrot for the full screen version of Sim68k from Chuck. 8^)=

Anyway that's just wireframe, this is 3D ..

Image

Looks good even if I say so myself.

Lee.


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 Post subject:
PostPosted: Thu Nov 17, 2005 2:27 am 
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profkelly wrote:
I found my 3D glasses :shock:

I'm wearing mine Image

Lee.


Last edited by lee on Wed Nov 23, 2005 11:38 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Nov 17, 2005 12:57 pm 
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yeah you can put it on the examples page:)

does that work with 3d glasses?


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 Post subject:
PostPosted: Sat Nov 19, 2005 8:25 pm 
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grekster: don't forget snake either!

I need to try and write some more games in this, I get less error messages in 68k than I do in C++...much more productive imho.


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 Post subject:
PostPosted: Mon Dec 05, 2005 6:03 pm 
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Productive my unmentionables! 10% of the time is writing code that you hope does something, 90% of the time is figuring out why it doesn't work >_<


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 Post subject:
PostPosted: Tue Jan 03, 2006 4:50 pm 
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In case you've missed it EASyZONE V1.00 is now available on the examples page.

Lee.


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 Post subject: Cheating in EASyZone
PostPosted: Fri Feb 16, 2007 4:41 pm 
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haha

With Sim68K v3.6beta9 I can increase the screen res in EASyZone and see the enemy tank beyond the right edge of the normal screen. This outta give me an edge :violent3:

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 Post subject:
PostPosted: Fri Feb 16, 2007 5:58 pm 
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cheater......


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 Post subject:
PostPosted: Sat Feb 17, 2007 11:28 pm 
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Is v3.6beta9 supposed to be in EASy68Kv3_6beta_Feb_16_2007.zip ?

If not why not? 8^)=

Lee.


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 Post subject:
PostPosted: Sun Feb 18, 2007 12:39 am 
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lee wrote:
Is v3.6beta9 supposed to be in EASy68Kv3_6beta_Feb_16_2007.zip ?

If not why not? 8^)=

Lee.


Ooops, I forgot to put beta 9 in there. Anyway, beta 8 supports increased screen res also.

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